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Promoter and resource supplier to original Manga, Anime and Visual Novel projects.

We are the home of Project Marcos, Project Gravity and Flash of the Blade

Individuals interested in joining "Project Gravity" MUST register and express their interest in either a PM to Nuke Bloodaxe, or in the public "Gravity: Under Pressure" forum thread.

Project hosting/production space IS available for interested parties, please contact me through the project request forum after you have registered here.

I hope your stay will be a pleasant one

Warmest Regards,
Nuke Bloodaxe.

[5/10/2012: That host move has revealed a few interesting bugs in the gallery system, it's fixed for now, but I will look more closely at a dragonfly upgrade.]

[28/09/2012 Drive with photos was on loan to official site, I have now added them to the gallery collection here. Heads-up to Dylan for the photography this year.]

[24/09/2012 Currently tidying the photo collection for Overload 2012, will add them soon.]

[29/07/2011 Added another photographers shots to the Overload 2011 photo collection.]

[26/07/2011 Photos are up, check the link above. Added them by hand instead.]

 Moved Hosts, Overload 2012

I'm currently working on a big project that requires a lot of moving of various assets around the place at the moment. As a side-effect of that I've now moved this site onto a VPS at , combined with the cloudflare integration things seem to be working out fairly well. For those interested the under-construction website is at, but don't expect to see much for a few months.

Overload 2012 went really well, there is one more meeting I need to attend this weekend to do the full analysis of the event with the rest of the committee, but so far so good. I can't comment too much on the specifics of the event as I was manning the ticket issuing desk for most of the day, but I was able to get a good look at the 7:00pm art session.

All the videos of the art session and the other sessions during the day are being edited, and I'll post a link to the official YouTube account when they are complete.
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Posted by Nuke_Bloodaxe Thursday, October 04, 2012 (18:15:55)

 Overload 2011 Now 2 Days of Smokin Anime and Manga Art

Studio Development Once called Doujin Overload, the event has now been renamed to Overload to scare off less sponsors Wink

It has also expanded to two days, which will mean more artists and special events. One of those will be the Panels, we will be having quality personalities from the New Zealand Graphic Novel, Cosplay and Publisher scenes offering talks on a good variety of fields. We can also expect published guest artists from around New Zealand to be present.

New website at: Overload Currently hosted by... us at Smile The organization always comes to the table when aiding the local amateur manga and anime artist scene.

I am also hoping to have a graphic novel for you this year, Illustrated by Dr-Quinn and in full colour. If you miss the event then you will be able to get it in hard-back and perfect bound copies from Lulu, an awesome international online publisher we were pointed to.
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Posted by Nuke_Bloodaxe Friday, March 04, 2011 (17:49:37)

 Doujin Overload 2010

Marcos Doujin Overload prove to be a big success this year, with roughly 850 attendants to the event.

Dylan Horrocks was present as the guest artist and published graphic novelist, providing custom signed and illustrated copies of his works. We are very grateful that he was able to attend, and there is a possibility that other artists form the New Zealand Comic Collective may attend the event in the future.

A good variety of work was featured this time around, and reflects the growth of the event towards a greater breadth of material. It was previously decided, partially because of severe advertising and marketing issues, that the event name should be changed to "overload". Some have said that this in itself has no meaning... *cough* Armageddon *cough**cough*... but that has not stopped others from doing this to great success.

The name change will take effect from next year, but all advertising material will be marked "Previously known as Doujin Overload" so that the transition is not too sudden. Personally I'd have liked to have kept the old name, but I was out-voted.

I must also look at changing this website to a different format, it a bit too restrictive for what I'd like to do in the future.
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Posted by Nuke_Bloodaxe Sunday, July 25, 2010 (13:00:16)

 Project Gravity: Expansion of Staff

Marcos Welcome to those of you wanting to join project gravity.

2009 marks the beginning of a new push into resource production, and the need for voice artists.

3D and 2D animators will also have their place alongside our artists that have recently joined the team.

New artwork is being posted in a staggered state into the gallery. Understand that we cannot post every shot, as that would destroy the magic that comes with trying a demo chapter for the first time.
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Posted by Nuke_Bloodaxe Friday, July 24, 2009 (23:03:28)

 Doujin Overload 2009

Studio Development Doujin Overload 2009 is just around the corner on the 25th of July. Nuke-Bloodaxe.Org will be in attendance as per usual, being a sponsor, and will be bringing materials from the current development of the Gravity project.

Thinking of the Gravity project, 3 new images from the introduction have been added to the gallery. Enjoy.
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Posted by Nuke_Bloodaxe Monday, July 13, 2009 (15:36:42)

 Current Updates + New Server

Studio Development We are now running on a new server with the following specs:

Samsung Spinpoint F1 HD753LJ 750GB SATA II 7200RPM 32MB
Shuttle XPC SD30G2
Intel Core 2 DUO E7200 2.53GHz Wolfdale 1066MHz FSB 3MB L2 Cache LGA 775 Dual Core
LG GH22NP20 Black 22x IDE Dual Layer DVD Rewriter

So, everyone now has 750Gb to play with. Naturally this is great for photo storage, but also allows for the hosting of very large downloads for projects.

I am currently talking with another artist, and have also added some more sources for music and sound licensing to the Gravity project.

The Novelty Alpha is proceeding very smoothly, and adds some much needed sound to package support that was needed for our licensing requirements. As the art develops some more, I will see about putting together a non-voice demo for testing up.

Right now "Gravity: Under Pressure" is undergoing an extensive re-write to allow for the inclusion of more plot elements. These elements relate to the overall background of the story, and are naturally applicable to any iteration of a Gravity publication.
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Posted by Nuke_Bloodaxe Thursday, November 06, 2008 (09:16:11)

 Novelty Alpha Now Available

Studio Development Hello All!

Novelty Alpha 0.7.1 is now available from the Official Novelty Site

Gravity will be switching development to this engine at the soonest possible convenience.

Have fun everyone!
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Posted by Nuke_Bloodaxe Wednesday, August 20, 2008 (14:38:45)

 Doujin Overload 2008

Studio Development It was a great event, with over 500 to 600 people attending. Present from staff was a Sigil Assault Trooper Smile

For those who took a card, and are wondering what to do, just join the forum; and express your interest in the gravity public discussion thread.

Will a Sigil Assault Trooper be present next year? Hell, yes, I had people all over me wanting photos!

On photos, I will be collecting everything I can get my hands on, and will make a new DO 2008 photo gallery.

In the meantime everyone needs some rest Smile

Nuke Bloodaxe.

The Sigil Holder notes:
For those who want to look like a Sigil Assault Trooper, or be one, then please note membership to the "official" Brotherhood of the Sigil is open to those who are willing to join. You'll need to pass a few basic tests first, and be prepared to make a bit of effort, as well as working on the main goal of the Brotherhood. This is not a short-term commitment, but neither is it overwhelming.
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Posted by Nuke_Bloodaxe Saturday, July 26, 2008 (00:47:19)

 VGN Engines & Website Upgrade

Studio Development ALX from the Blade forum asked if this would be a likely place to ask technical questions about the platform. While I say post in the Blade forum first, I have nothing against people discussing technical aspects in the General VGN forum, so go ahead Smile

The Visual Novel Engine that I quite frankly think will kick the ass off everything out there is the in-development "Novelty - Visual Novel Maker" :
Novelty Sourceforge Site
Novelty discussion thread on Lemma Soft forums.

I've been compiling the different code builds, and I must say its great in its approach.

I've upgraded the dragonfly CMS back end to the latest version, so all things should run slightly faster. I'll also finally get on to putting up more material for you to look at.

For those wondering, I'm feeling much better after the being hit by a car on the zebra crossing incident. Still have a back that plays up rotten, and the left elbow is simply odd, but it looks like one more month and all should be pretty much back to normal.
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Posted by Nuke_Bloodaxe Monday, April 21, 2008 (23:03:04)

 Gravity: Main Development Period Starts Today

Studio Development The meeting on the 17th of this month has allowed a bit more co-ordination on what is happening, and we are basically going full-bore from this month.

All artists are now free of their University commitments ( some permanently ), and workplace commitments are dropping in other areas; in the lead up to the New Zealand months of inexplicable country-wide work shut-down ( Late December to late January, followed by lots of public holidays as well ).

For us this means plenty of free development time, writing time, editing time, and debugging time.

Have fun!
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Posted by Nuke_Bloodaxe Friday, November 16, 2007 (20:40:04)

   Toggle Content Survey
More Evil choices than good in "Gravity: Under Pressure"?

17 %17 %17 %
29 %29 %29 %
I am Evil Incarnate
17 %17 %17 %
Unleash the fluffy bunnies
35 %35 %35 %
Results :: Polls

Votes: 17
Comments: 0

   Toggle Content Coppermine Stats
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   Toggle Content Older Articles
Thursday, July 12
  Character Development (0)
Saturday, July 07
  Doujin Overload 2007 War-Room Session; VN War-Room Session (0)
Monday, July 02
  Gravity at Doujin Overload 2007 + Hiyaku Studio Hired + Overview (0)
Saturday, February 17
  Gravity Series (0)
Sunday, January 28
  Visual Graphic Novel Project Started (0)
Sunday, November 12
  Doujin Overload 2007 Venue (0)
Wednesday, September 20
  Doujin Overload 2007 (0)
Sunday, August 27
  Chapter Outline (0)
Monday, July 24
  Visual Novel Engine (0)
Sunday, July 16
  Historical Links (0)
Sunday, July 09
  Doujin Overload Aftermath (0)
Thursday, July 06
  Doujin Overload In Two Days + Deleter Illust (0)
Wednesday, June 28
  Doujin Overload In 10 Days (0)
Friday, June 09
  Doujin Overload 9th July (0)
Saturday, May 06
  Doujin Overload Poster Final (0)
Saturday, April 22
  Nuke-Bloodaxe.Org Sponsors Doujin Overload (0)
Saturday, April 01
  Doujin Overload Poster Viewable In Gallery (0)
Monday, March 06
  Quick Heads Up (0)
Friday, January 20
  Nuke-Bloodaxe.Org To Design First Comicket 2006 Poster (0)
Wednesday, January 04
  Marcos Project Poster (5)

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