Toggle Content Main Menu
 Home Community Members options Forums Search Web

   Toggle Content User Info

Welcome Anonymous

Nickname
Password
Security CodeSecurity Code
Type Code

Membership:
Latest: Stacy_Hawkins
New Today: 0
New Yesterday: 0
Overall: 55

People Online:
Members: 0
Visitors: 1
Total: 1
Who Is Where:
 Visitors:
01: Discussion Forums

Staff Online:

No staff members are online!

 

Discussion Forums › Visual Graphic Novels › General VGN Discussion › Vista support



Vista support
Post new topic   Reply to topic   Printer Friendly Page     Forum IndexGeneral VGN Discussion
Author
Message
View previous topic View next topic
miso
Red Sigil, Red Trim
Red Sigil, Red Trim


Joined: Apr 23, 2008
Posts: 61
Location: holocaust BEACH

PostPosted: Sun Nov 16, 2008 11:34 pm    Post subject: Vista support Reply with quote

Has anyone tested the Blade 2.0 engine on Vista? It seems to have issues but I haven't been able to sit down in front of a copy and try to come up with a work around...

Wondering if anyone else had the chance to do so
View user's profile Visit poster's website
Nuke_Bloodaxe
Site Admin
Site Admin


Joined: Jun 19, 2005
Posts: 310

PostPosted: Mon Nov 17, 2008 4:39 pm    Post subject: Re: Vista support Reply with quote

Actually that's a good point, I've not tested it in Vista at all either. I'm going to be working on a new AIKI MPK49 tonight, so I'll see about running a test after that's all done.

BTW, Novelty does work in Vista with the latest DX update, so now that the main project is done you couldn't go too wrong with a port [ If the Vista issue is still a problem my end as well ].

_________________
When all you hold dear is destroyed by treachery, you soon realise that there is someone more evil than you.

--The Lich King on his human food source.
View user's profile
miso
Red Sigil, Red Trim
Red Sigil, Red Trim


Joined: Apr 23, 2008
Posts: 61
Location: holocaust BEACH

PostPosted: Mon Nov 17, 2008 6:39 pm    Post subject: Re: Vista support Reply with quote

There's no word on this either way in the Blade Engine forums. My main concern is to pubish a definative FOTB does(not) support Vista

I'll post back here when I have an answer
View user's profile Visit poster's website
Sakura
Red Sigil, Red Trim
Red Sigil, Red Trim


Joined: Feb 18, 2007
Posts: 109

PostPosted: Sat Feb 14, 2009 11:26 pm    Post subject: Re: Vista support Reply with quote

Vista is obsolete.
_________________
"General Von Greim, I appoint you supreme commander of the Luftwaffe. I hereby promote you to General-Fieldmarshall. A big responsibility rests on your shoulders. You have to rebuild the Luftwaffe from scratch. Many mistakes have been made. Be ruthless. Life doesn't forgive weakness. This so-called humanity is religious drivel. Compassion is an eternal sin. To feel compassion for the weak is a betrayal of nature. The strong can only triumph if the weak are exterminated. Being loyal to this law, I've never had compassion. I've always been ruthless when faced with internal opposition from other races. That's the only way to deal with it."
View user's profile
Display posts from previous:   
Post new topic   Reply to topic   Printer Friendly Page     Forum IndexGeneral VGN Discussion All times are GMT + 12 Hours
Page 1 of 1


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

 
   Toggle Content Survey
More Evil choices than good in "Gravity: Under Pressure"?

Yes
17 %17 %17 %
No
29 %29 %29 %
I am Evil Incarnate
17 %17 %17 %
Unleash the fluffy bunnies
35 %35 %35 %
Results :: Polls

Votes: 17
Comments: 0

   Toggle Content Coppermine Stats
Artwork Gallery
 Albums: 16
 Pictures: 1865
  · Views: 20525
  · Votes: 27
  · Comments: 27

   Toggle Content Older Articles
Friday, July 13
  Character Development (0)
Sunday, July 08
  Doujin Overload 2007 War-Room Session; VN War-Room Session (0)
Tuesday, July 03
  Gravity at Doujin Overload 2007 + Hiyaku Studio Hired + Overview (0)
Sunday, February 18
  Gravity Series (0)
Monday, January 29
  Visual Graphic Novel Project Started (0)
Monday, November 13
  Doujin Overload 2007 Venue (0)
Thursday, September 21
  Doujin Overload 2007 (0)
Sunday, August 27
  Chapter Outline (0)
Tuesday, July 25
  Visual Novel Engine (0)
Monday, July 17
  Historical Links (0)
Monday, July 10
  Doujin Overload Aftermath (0)
Friday, July 07
  Doujin Overload In Two Days + Deleter Illust (0)
Thursday, June 29
  Doujin Overload In 10 Days (0)
Saturday, June 10
  Doujin Overload 9th July (0)
Sunday, May 07
  Doujin Overload Poster Final (0)
Saturday, April 22
  Nuke-Bloodaxe.Org Sponsors Doujin Overload (0)
Sunday, April 02
  Doujin Overload Poster Viewable In Gallery (0)
Tuesday, March 07
  Quick Heads Up (0)
Saturday, January 21
  Nuke-Bloodaxe.Org To Design First Comicket 2006 Poster (0)
Thursday, January 05
  Marcos Project Poster (5)

Older Articles

Get Firefox!
The logos and trademarks used on this site are the property of their respective owners
We are not responsible for comments posted by our users, as they are the property of the poster
[ Please note the site operates a what you see is what you get policy, if you don't see it, it's not here ( This includes IP's and any other information to identify an individual, it's simply not logged )]
Interactive software released under GNU GPL, Code Credits, Privacy Policy